Introduction

Welcome to ACME3D Studio,
Alessandro Cenedese Modeling Emotions 3D Art Studio, born after 30 years of professional activity as 2D and 3D artist.
Active as a professional since 1985: in the industrial design sector with the creation of executive drawings for the patent of a food production machine and in the field of graphics with the creation of an advertising poster. From 1985 to 2000 I gained experience in the field of graphics, illustration, comics and as a CAD designer in furniture. After graduating in Architecture with honors and dignity of publication at the Sapienza University of Rome, in 2000, I gained significant experience in the field of Cultural Heritage and Architectural Restoration, collaborating with the Superintendency for Environmental and Architectural Heritage of the Marches (Cataloguing of the architectural heritage of Arquata, Restructuring of the Metropolitan Cinema of Ancona, Restoration and Adaptation to the Early Middle Ages Museum of the Malatesta Fort of Ascoli Piceno). Between 2000 and 2006 I gained significant experience in the field of computer graphics, collaborating in the development of the project for an animated film (8 and X) and creating applications in virtual reality (The Museum of Wonders by Atthanasius Kircher). Owner since 2004 of a professional studio of architecture, design and computer graphics, in addition to freelance activity, since 2006 I am also been a teacher in middle schools (Technology) and since 2016 in high schools (Geometric, architectural, furnishing and stagecraft disciplines). Since 2005 I have been realizing projects related to 3D computer graphics and real-time interactive applications, developing a vast and expert ability to use software for 3D modeling (in particular 3dsMax), for character animation (in particular Motionbuilder) and Engine for making videogames (especially Unity 3D). Nel 2017 ho completato con successo il corso di livello base e avanzato su Unity 3D, da cui è nata la demo per il videogioco Trolls Invasions. In the second half of 2019 I followed and completed various online courses, through the Unity Learn portal, developing further skills related to the use of the MAYA 2018 / Z-BRUSH 2018 / SUBSTANCE PAINTER 2018 software. In summer 2020 he attended the Create with Code course of Unity Learn, on programming in C# for the production of video games , during which I created the video game ClickyProps, for which I wrote the code and made some hi poly props. At the end of February 2022 I completed the 25-hour course From Design to 3D Printing, on 3D modeling (Blender) and 3D printing. From 2020 to 2023 I successfully completed 4 advanced professional courses on digital sculpting, 3D modeling (low / hi poly), UV mapping and advanced texturing, 12 weeks each: Zeta Hardcore (07/06/20): character design and 3D hard surface sculpture; Zeta Substance (06/20/21): 3D modeling, UVmapping, texturing, rendering (ZBrush, Blender, Substance Painter); Zeta Anatomy (10/29/21): 3D sculpture and anatomy of the human body for character design; ZetaWorkshop 2.0,  during which I created a complete character that can be animated in real time: The Fixer, inspired by the art of Moebius.